STaND ALONE NARRATIVE GAMES
Warhammer 40,000 games do seem to be played more and more as 'pick up and play' style points match games, with some folks considering this the only right and 'correct' way to play.
However, this is far from the case, and after a while it can simply get a bit repetitive, even if you keep throwing different armies and supplements into the mix. Back in the days of Rogue Trader, however, Warhammer 40,000 was much more narrative, and a massive part of the game was in devising a fascinating back-story for the game.
This led to a huge variety of battles being fought, with key characters, sub-plots, random events and critical objectives for each side to achieve. In fact it was quite normal for there to be a nominated Games Master to write the mission, choose the opposing sides and run the game for the players.
This kind of gaming requires a bit more planning (but not necessarily a lot unless you make it that way) but is very, very fun! The missions seem much more important, the loss of key characters is keenly felt, the unfolding and ever-changing battlefield situation keeps you on your toes, and the whole experience feels much more rewarding, especially if you've built and painted some models or scenery especially for the game you've created.
Well, real life quite often gets in the way of hobby time, and when we get a chance to game we like to make the most of it. So when we have a bit of pre-warning of a gaming opportunity it is possible that we'll concoct a special, narrative based game instead of a points-match. Here we present some of these games. Enjoy!
However, this is far from the case, and after a while it can simply get a bit repetitive, even if you keep throwing different armies and supplements into the mix. Back in the days of Rogue Trader, however, Warhammer 40,000 was much more narrative, and a massive part of the game was in devising a fascinating back-story for the game.
This led to a huge variety of battles being fought, with key characters, sub-plots, random events and critical objectives for each side to achieve. In fact it was quite normal for there to be a nominated Games Master to write the mission, choose the opposing sides and run the game for the players.
This kind of gaming requires a bit more planning (but not necessarily a lot unless you make it that way) but is very, very fun! The missions seem much more important, the loss of key characters is keenly felt, the unfolding and ever-changing battlefield situation keeps you on your toes, and the whole experience feels much more rewarding, especially if you've built and painted some models or scenery especially for the game you've created.
Well, real life quite often gets in the way of hobby time, and when we get a chance to game we like to make the most of it. So when we have a bit of pre-warning of a gaming opportunity it is possible that we'll concoct a special, narrative based game instead of a points-match. Here we present some of these games. Enjoy!
THE PHAINON SABOTAGE
The capital's hydroponic gardens have been destroyed, and retaliation is warranted. The enemy stronghold is very well defended, but a small force may be able to launch a decisive attack to destroy its water supply at the source.